![]() ![]() In LAIX are some surrounding errors too but those aren't the same, the errors just are Missing textures and some bad output textures. quad viewer standing mostly for ASG2 and there's no solution yet, since rufaswan is on it's own with these scripts and he can't do it ALL alone. You will notice soon some surrounding errors in the Assembled files with the. Then of course those specific files are MULTI-PAL textures and still there, they don't have any solution yet. I'm in the same situation as you, so yeah no worries.Īnd if you can READ the past responses for this topic you can notice i said something about it. ![]() 17 file from ASG2 that doesn't seems to be able to convert.įirst to say, again, there's no way with the command line to speed up that process. 7 files or can do without them? I also got this. (06-02-2021, 07:42 PM)Deep Weeb Wrote: (P.S.: For the love of God, tell me how to speed up the process of converting. 9) or worse yet, is that they admitted they actually hardcoded the haptic feedback into the HD Rumble.Įssentially playing Mighty Gunvolt Burst on a Switch emulator is much more enjoyable than doing it on the actual PC port. ![]() None of their games have rumble support on PC (no idea about PS4, based on Gamstat's data seems like those don't do too well oof) and they have given pretty poor excuses like that "keyboard & mouse users then won't have access to rumble!" (didn't stop Mighty No. I reported the lighting effect to simply not work on AMD hardware, effectively looking more like the 3DS version where it should be like Switch and PS4, and hasn't ever been fixed ) So baffling they actually exist in the files but are unused (then again, Inti Creates making a poor job with their PC ports and not listening to user feedback isn't nothing to be suprised. Really we won't have ever had access to those through the Ninjaripper method lol. (06-02-2021, 03:52 PM)Random Talking Bush Wrote: (06-02-2021, 10:42 AM)Deep Weeb Wrote: Well, you see the PC version of Azure Striker Gunvolt 1 is actually missing the hi-res character portraits and skill poses from the Striker Pack on Switch (even after having been patched claiming to be on par with that version) and it's just the same as on the 3DS version.What makes that strange is the same higher-resolution images are indeed in the PC version, in "resarc_33_cutin_h.irarc" and "resarc_34_face_h.irarc". Well, you see the PC version of Azure Striker Gunvolt 1 is actually missing the hi-res character portraits and skill poses from the Striker Pack on Switch (even after having been patched claiming to be on par with that version) and it's just the same as on the 3DS version. The Gunvolt trilogy (and Blaster Master Zero/Mighty Gunvolt) uses console-specific swizzling, so you wouldn't be able to use rufaswan's tool for non-PC versions. For those games, the PS4 and Switch versions (but not 3DS) would be identical to the PC version format-wise. No file names, just random letters and numbers.It's the same encryption / formats used in Mighty Gunvolt Burst (and by extension, Bloodstained: Curse of the Moon 1/2 and Dragon Marked for Death). The game has not seen any patches since October 2, 2020.(06-01-2021, 11:20 PM)Random Talking Bush Wrote: (06-01-2021, 11:05 PM)Deep Weeb Wrote: Also, is this script exclusively for the PC version of each of these games? Because the PC version of Blaster Master Zero 2 seems to have further data encryptation (much like the PC versions of Bloodstained Curse of the Moon 1&2 and Mighty Gunvolt Burst). The game also has no audio settings whatsoever. Unfortunately, the PC version does not include the Shovel Knight amiibo-exclusive boss battle from the 3DS and Switch versions, which rewarded players with an unique item for defeating the titular Shovel Knight, and as of the latest Simplified Chinese support update, also introduced a number of game-breaking bugs that were not present in the initial PC release or the console and handheld versions. The PC version also retains a unique feature from the 3DS version for the final boss battle in Gunvolt's campaign which involved the 3DS's microphone, which can be disabled by disabling or disconnecting any microphones from the computer and cause the final boss to play similarly to the Switch version. Compared to its predecessor, the PC port of Azure Striker Gunvolt 2 features most of the enhancements from its Nintendo Switch port, which includes higher resolution cutscene graphics, widescreen presentation, 60 FPS gameplay, and includes all of the additional DLC content from the 3DS version. ![]() It is the sequel to Azure Striker Gunvolt.Īfter a 4-year gap between games, Azure Striker Gunvolt 2 was eventually released onto PC through Steam on June 22, 2020. Azure Striker Gunvolt 2 is an anime action platform game developed by Inti Creates. ![]()
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